![]() In some cases you'll have to hunt around for specific items or accomplish set tasks to unlock the path ahead. You'll often stumble across journal entries and other documents left behind that shine some light on why your brother was one the mountain in the first place and what happened to some of the other residents in the area. When you're not fighting off evil spirits, the rest of your time is spent exploring. A mountaintop may seem like an unusual setting for a horror game, yet this is exactly why it works so well. Menacing background audio combines nicely with the overall art direction to form a thick atmosphere that feels fresh and very haunting. They're common horror movie tactics that work well in the game. It's always fun when spectral hands reach out at you from a wall or the camera changes to the perspective of something particularly evil stalking you from the distance. ![]() There are moments where you'll likely jump in your seat, though the creepiness and shock of those initial ghostly encounters dulls some after the umpteenth time you've wrestled with them. The smoky, dark aesthetic is gloomy, dismal, and perfectly suited to foster some scare tactics. The terrain and locales you'll pass through during your ascent progress naturally and have a consistent flow in their design. There are not a lot of humans (at least the friendly, living kind) to interact with, as you'll mainly be trudging at a slow and steady pace through all manner of spooky settings along the mountainside. ![]() Cursed Mountain looks quite good on the Wii. ![]()
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